That's the question... 
Is Y'z Dock Hardware Accelrated ?
Originally posted by OlivierMDVY@Nov 4 2003, 03:43 PMThat's the question...
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No
That's the answer
no again... mobydock and the macosx dock are
but why looks mobydock so blurred?
spend a little time on a mac and you'll (hopefully) see that it is part of the emulation.
I can't remember what the actual purpose of having blurred icons is...
-fissy
OK, some people don't know what hardware acceleration is, so I'll enlighten.
The term "hardware acceleration" is generic, its not used for a particular thing.
What it generally means is that you are taking a process that would normally run in "software", eg. through your processor (your processor is like a generic computer, not optimized at all), and running that process through more specialized, dedicated hardware.
For example, the docks are 3D/animated. Your processor isn't specially made for this, so its "inefficient". On the other hand, this is what your video card/GPU is good at, so if you make your dock "hardware accelerated", you are offsetting the work of the regular processor to the more specialized Video card.
Another example is sound cards. Integrated (on the motherboard) sound generally is really sucky. Why? Because it uses your generic processor, which is not made for processing sound.
If you have a stand-alone sound card, it usually has a DSP, its own processor to produce sound.
EDIT:\\
OK, the reason MobyDock is blurry is because it applies, "anisotropic filtering", which is actually a GOOD thing, that makes things look better. The problem is in this case it makes things look a little blurrier. This is not an error or mistake, just a design choice.
Originally posted by contrasutra@Nov 10 2003, 09:34 PMOK, the reason MobyDock is blurry is because it applies, "anisotropic filtering", which is actually a GOOD thing, that makes things look better. The problem is in this case it makes things look a little blurrier. This is not an error or mistake, just a design choice.
It's not the anisotropic filtering that does it, Contra...
After some playing with DX9 myself (as you well know), the blurriness comes from almost any of DirectX's magnification, minification and mip-mapping filters. The trick (which MD-DX doesn't do) is to tweak the mip-map LOD (Level-Of-Detail) bias. This lets you get a nice antialiased, anisotropic filtered image, with very little blurriness.
I'll tell those of you who aren't in my circle of close forum buddies (those whom I chat to on MSN): my next release will let users tweak this setting. I'm telling you nothing more than that. ![]()
Originally posted by contrasutra@Nov 10 2003, 09:52 PMWell, I was just quoting Moby, so take it up with him.
All you need is a better name.
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What's wrong with Stevie BM? ![]()
I mean, okay, so it doesn't have the same ring as "contrasutra", but what does? <_<
What kind of tweaking tool do you release? Is it an exe-program or what? when will you release it? I need this tweaking toooooool...
the force teaches us to be patient my young padawan... we all have to be
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