The iTunes for Windows SDK includes a single C example that renders using GDI under Windows. My plugin is loosely based on this example but uses OpenGL for rendering and I've removed all the Mac OS specific code and cleaned up the code quite a bit. The final code is quite clean and shows the basic stuff you need to do to get an OpenGL rendering context created in the iTunes visualization area.
It might not be the belle of the ball (the author admits to that...) but it runs amazingly fast! Maybe even too fast, and he offers up his source code (C++ for VS.NET 2003) so someone else might find it useful.
Come on! Don't be shy... take it for a spin, you know you want to! ![]()

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