[request]y'z Hands Clock Docklet
As usual albeik, you've done it again. Woohoo!!!
:bow: :bow: (Y)
Thank you!!! It works great.
Cheers
Originally posted by albeik@Oct 13 2003, 05:47 AMok guys, give this one a shot!
That's right! :woot: Just like that.
However, the hands does not work. ![]()
Only I? :cry:
Originally posted by judge@Oct 13 2003, 02:25 AMWell. I don't know what the Yz clock docklet looks like, but if you mean smooth (anti-aliased) and more than just one pixel thick. So do I, so watch this space.
Y'z Clock Docklet
Originally posted by GameBoyzGB@Oct 14 2003, 01:19 AMWorks fine for me. This is albeik's clock on my ObjectDock
Edit: oops forgot to attach the image.
:bummer:
Oh!! It is working by the current machine.
I investigates another machine, It did not work.
it's better than OD original but why isn't it using the native-installation langauge of the OS in multi-lingual systems ?
Posterior report.
Docklet worked.
Perhaps OD was broken .
OD install once more. It started working.
Thankyou GameBoyzGB
It works great, only the hands are a bit too long for almost any clock but the default one. Oh well...
Posterior report 2.
OD working by GDI+Engine.
Docklet worked.
OD working by Custom Engine.
the hands does not work.
This reports in a Japanese board.
Thankyou
Niiiice! Thank you!
is there any way to have user-changeabe colors for the hands?
i don't know how the clock hands are drawn, but i think it might be cool to have the default hands, then be able for the user to have some alternates for separate clock faces
just a thought
edit: how rude of me not to give any praise as this clearly deserves it!
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