Bitmap_128

Hello,

I am trying to do a logon with a splash thing that uses Bitmap_128 such as this logon for example: http://www.deviantart.com/deviation/16920531/ but I'm having trouble with it.

In the uifile, the only lines I see that relate to Bitmap_128 are these:

element [id=atom(splash)]

{

background: rcbmp(2005,7,#FF00FF,465rp,425rp,0,0);

------------

element id=atom(splash) sheet=styleref(splashss) layout=borderlayout() layoutpos=left height=425rp width=465rp

The only thing to change I see are the height and Width to my own Bitmap_128 height and width so thats what I did, than saved the uifile, applied and restarted the PC, only to get the Parser error that there's some error in the creation value in line 40.

I'm trying to understand what I'm missing, maybe theres more settings I need to change in the uifile?! I want it in the end to be like the example logon where after 3-4 accounts, the scroller comes in.

Here are all the bitmaps I used for the logons as well as the uifile and theme.ini, maybe someone could look at it please and tell me where I went wrong or what extra settings I need to change:

The Files

Would appreciate the help because I just can't figure it out

#304647

The problem is fixed now

#304848

Well then it would help if you said how you fixed it.

#304854

Well, the problem was that it wasnt fully saved as 32bit. normally I work with PaintShopPro to create stuff and this was no different. but since PSP cant save as 32bit, I had to open what i created in PSP and open it in Photoshop and then save as 32bit. and even though it showed it is 32bit, it wasnt functioned as one, probably because it originally was created in PSP. not sure why it does that but that was causing the parser error.

But I ended up doing the logon another way. instead of having the Bitmap_128 as 32bit, I made it 1x1 bitmap, and instead of "7" (which means the image is 32bit) I changed it to 6 (which means stretched):

element [id=atom(splash)]

{

background: rcbmp(2005,7,#FF00FF,465rp,425rp,0,0);

From this point I had no errors :)

#304856