I have a rough draft due thursday for a stupid 30 page manual. I also am not allowed to make it computer oriented?!?
So far I'm trying to break it up into sections to explain to someone who has no clue what 3d modelling is. It has a glossary of terms and begins with the basic ideas. It then will go into how to model an iPod in 3d as an example. The next chapter is how to do some basic texturing. It will end with a section with examples of 3d work from square, pixar, and some random people.
If anyone has some ideas, suggestions or just wants to pitch in and help, I'd appreciate it. Zpod is a slacker. 
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