Jump to content

RKLauncher > Match "original" render


Recommended Posts

When RKlauncher goes over video rendering, it "hides" it with a shadow.

??WHY THIS THREAD SO??

Probably because it doesn't append on Mac OSX :)

Okay guys...it doesn't append because Apple uses an opengl unified engine...

Okay...Windows has dozen of API and is a compilation of crappy coded softwares...

But, RKLauncher is very well coded ^^ (it doesn't eat billions of RAM and doesn't slow down with time :P )

raduking, can you planifieda such bug fix for RKLauncher 4.0? :P

I know it will not be easy ^^

Very good work bud :P

(^ ')< --[as I say, sometimes it's better to be blinded than read stupid stuff, like mines]

Link to post
AppleCrow, are you the main Windows developer or how do you know that it has crappy code?
The fact that Windows GDI and parts of DirectX are crap, compared to what other operating systems (especially OS X) have to offer, should be common knowledge :)

GDI is like 10+ years old with very few core improvements (and a lot of patchwork) since it was created.

The font rendering alone is horrible in Windows. Clear type helps a bit, but even with clear type, the output quality is lightyears behind the quality of font rendering in OS X.

All these things are no secrets. Even MS knows it. They don't develop Avalon, because they are bored and have no other things to do...

Link to post
The fact that Windows GDI and parts of DirectX are crap, compared to what other operating systems (especially OS X) have to offer, should be common knowledge :)

GDI is like 10+ years old with very few core improvements (and a lot of patchwork) since it was created.

The age of a code has nothing to do with crappiness... It should be common knowledge.

Link to post

if mac OSX such much better than win GDI + Direct X, how come games are just plainsuxcks in osX ? How come not many more game on mac after osX release? maybe because osX just pretty but painfully slooooowww .

The fact that Windows GDI and parts of DirectX are crap, compared to what other operating systems (especially OS X) have to offer, should be common knowledge :)

GDI is like 10+ years old with very few core improvements (and a lot of patchwork) since it was created.

The font rendering alone is horrible in Windows. Clear type helps a bit, but even with clear type, the output quality is lightyears behind the quality of font rendering in OS X.

All these things are no secrets. Even MS knows it. They don't develop Avalon, because they are bored and have no other things to do...

Link to post
if mac OSX such much better than win GDI + Direct X, how come games are just plainsuxcks in osX ? How come not many more game on mac after osX release? maybe because osX just pretty but painfully slooooowww .

no, there are less game on MacOS X beacuse there are less user than Windows :)

Link to post

Hey guys, don't be so expansive. Each one has the right to chose the type of computer in own needs (some would like fast for gaming but some for main reason - computing numbers or graphics). Of course, the graphic interface should be as friendly as it is possible (without crushes) and for each one of us it should be FAST. I think not only the price and hardware but also the sofware (here meaning in the first place the operating system) should be handy, no matter who's the producer (best could be opensource or ... at least freeware).

Link to post

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...