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Plotting co-ordinates for SLIDE layer event option Rate Topic: -----

#1 User is offline   SirSmiley Icon

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Posted 15 April 2006 - 03:11 AM

this may be a dumb question so, forgive me in advance. also, note the fact that I opted for business/acctng in univ which is not all that advanced mathematically! :)

1. Am I right to assume that you are plotting along quadrant I in a standard cartesian coordinate system?

The reason I ask is I've been working on implementing the slide effect directly in the xml file.

Thanks for any help.
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#2 User is offline   lostspyder Icon

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Posted 15 April 2006 - 07:30 AM

Well I dont realy know what this SLIDE layer is, but as far as choosing cartesian cordinates, unless you there is some circular aspect to the function, you almost always use cartesian. Im a math minor, and untill your doing intergals of circluar functions you dont use spherical or cylndrindal for anything.
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#3 User is offline   SirSmiley Icon

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Posted 15 April 2006 - 04:26 PM

Posted Image

This is what I've gotten so far but, it still seems to not work?

Full Tab dimensions (Slide Right)= 258x136

Contracted Dimensions (Slide Left)= 30x136

Target, StartX1, StartY1, StartX2, StartY2, EndX1, EndY1, EndX2, EndY2, IncX1, IncY1, IncX2, IncY2, Speed

!EFFECT:SLIDE:SELF,25,0,25,136,258,0,258,136,10,0,10,0,250

EDIT:

What a dum8455 I am. Frickin' simple. Not enough cafe.:P

!EFFECT:SLIDE,SELF,0,0,258,136,258,0,258,136,10,0,0,0,25"
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#4 User is offline   AndreasV Icon

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Posted 15 April 2006 - 05:15 PM

I think it's different. It's quite common on pc's (well not for opengl, but for anything windows) to start the y-axis at the top of the screen and have it increase if you move down the bottom.

	0	10	  20  .....

	 |-------------------

	 |

10|

	 |

20|

	 |

.... |

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#5 User is offline   SirSmiley Icon

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Posted 15 April 2006 - 05:42 PM

Thanks Ave. Actually came to notice that just as I learned of your post. I think that's quad four?

It is simpler in SysStat's (with all due respect to Judge) though considerably slower compared to AveScripter
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#6 User is offline   AndreasV Icon

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Posted 15 April 2006 - 07:32 PM

It's not quad four: quadrant four would have negative values on the y-axis :-).
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#7 User is offline   nightcrawler1089 Icon

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Posted 15 April 2006 - 07:45 PM

Yay for Rene!

:P

-NC
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#8 User is offline   SirSmiley Icon

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Posted 15 April 2006 - 07:53 PM

AndreasV said:

It's not quad four: quadrant four would have negative values on the y-axis :-).


:) That explains my problem...or at least one of them. ;)

Edit: Here's the file(s) as it stands
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#9 User is offline   pcm Icon

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Posted 15 April 2006 - 07:54 PM

Guess I got to this thread late :(.

I'm always open to suggestions to try to make it simplier. How would you have it done?

I ask this since I'm trying to work on doing a "animator" module or something for future effects and such.
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#10 User is offline   SirSmiley Icon

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Posted 16 April 2006 - 01:36 AM

One of those days, twice over. Actually, I had everything fairly accurate from the get go but had a semi-colon between the event option & the name of the side(See above)...doh!!

Thanks for the help guys.

PCM, you've laid it out fairly simple but, that sounds like a great idea either way. :)
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