AveDesk 1.3
#12
Posted 26 October 2005 - 12:34 AM
Now the presure is on me.
The scripting engine is in its final stage and will be delivered VERY soon with a bunch of examples so that you can see what it can do and of course to learn from it. I'm finishing all the small details (binding com events) and will be packing the stuff soon. (2 weeks max, I hope)
I'm also working on have a website so that all scripts / desklets will be available and can be submitted.
And I know you guys are going to love this version of Avedesk. Andreas has done lots of cool changes.
The scripting engine is in its final stage and will be delivered VERY soon with a bunch of examples so that you can see what it can do and of course to learn from it. I'm finishing all the small details (binding com events) and will be packing the stuff soon. (2 weeks max, I hope)
I'm also working on have a website so that all scripts / desklets will be available and can be submitted.
And I know you guys are going to love this version of Avedesk. Andreas has done lots of cool changes.
#19
Posted 26 October 2005 - 01:10 AM
rissol:
@All: let me know what your favorite new desklet is!
Quote
for all those who, like me, don't have state-of-the-art graphic hardware on their machines, there is now a software DirectX implementation. You can download a demo from transgaming. You need to put the dll file[s] in RkLauncher (and AveDesk!) folders and you will be able to enjoy the AladdinLamp effect [and Flip - not Close at the moment]
Being a software implementation, speed and smoothness will be proportional to the speed of your processor
Being a software implementation, speed and smoothness will be proportional to the speed of your processor
@All: let me know what your favorite new desklet is!








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